MMO New World Character development

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MMO New World Character development

The developers of New World answered some questions about their Sandbox MMO. They can tell us a lot about the gameplay: buynewworldcoins learned new knowledge about character development, guides, and special events.To get more news about safe wow gold, you can visit lootwowgold official website.

We think of New World as a sandbox MMO. MMORPGs are guided by narrative tasks and awaken the player's particular concept of theme park games. We are not like that-the gameplay may be fun, but it's not the kind of fun we want.

However, there is another fundamental concept of the theme park game we want to achieve, and that is the directional game. Simply put: players should always know what they can do in the game. Through some mechanisms, we ensure that players always know this.

On the other hand, we share a prominent feature of sandbox games: players can ignore all prompts and do whatever they want. We will not stop you. The ability to cultivate characters, see the world, and experience the game has nothing to do with the task chain.Your role in the new world evolves by playing and moving around the world. He is not restricted by task or level. You can choose your adventure anywhere in the world. Although some game areas are more dangerous than others, there is no mechanism to prevent you from entering. If you have skills, you can experience an area of ??the world, regardless of equipment or level. Therefore, we do not have a mission plan in the classic sense, but we rely on guiding the game through a targeted system. We also plan to establish an order system to recruit other players to perform various tasks. This may sound selfish, but we cannot make new worlds to respond to or copy other games. Of course, there will be content you've seen before—after all, we didn't invent combat. We are determined to create a sandbox MMO game and choose what we like. The target audience of our game should be eager to find their way in the new world and play or fight with other players with the same goals.

Is there a plan for survival content, such as hunger or thirst? If you give up these needs, will you die? We are already hungry and thirsty in the game, but it will not kill you. In our game, when you eat and drink enough, you will get bonus rewards. Eating full can restore health. Not being thirsty can restore endurance faster. In addition, players can bring exceptional food and drinks with additional rewards.There is no way to avoid PvP altogether, but our "crime tracking system restricts gank." If a player attacks another player outside of the approved conflict, he will be marked as a criminal and attacked by other players with impunity. We don't want to encourage deception in the new world, but we also want to support bandit style. We know that there will be players who will receive the "red states" as a reward.

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