I don't understand

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Yeah if you think about it, lighting a fire in an region gets the server tell just you concerning the flame. Lighting the same fire in an area with 1000 people has to RuneScape gold send that fire to all 1000 at precisely the exact same moment. I don't understand how much money they perform for non-technical players but it's possible that every single player in a pile of gamers has information about their location/actions constantly being sent to every other participant in the region even if it's not visible in your client.

It works a little bit different. Your customer is asking the host the condition of Runescape. Hence the server checks which players are on your area, what they are wearing, and what they're doing (and a great deal more). Because he's got to fetch participant details of 1000 people, in areas the server has a massive task to do. That is why you'll notice lag as well, the server is busy with tackling the spots that are crowded, he can get your petition sorted.

RS2 had much more players (even far more bots) than RS3 and we'd seen 250k+ gamers online often in summer and 1000+ players on each world wasn't any issue back in 2011. Technologies have improved tremendously nearly a decade later, it is just stupid/moronic/idiotic thought that RS3 servers have been in worse shape than the RS2 era. RS3 certainly can handle a lot more players than now, particularly players will surely mean more servers will be added. The stability problems of the servers is a few players are doing for. It's not a big issue going forward.

Back in 2009 (after Runescape was considered"dead" because of wildy elimination ), some servers would be so crowded that Runescape was really literally unplayable. Killing a boss like Araxxor was almost inconceivable to me since were mid-level slayer and skilling. Some of those experiences are different due to me being free to play at the time but I only presumed that the far-fetched dreams like having the ability to play RuneScape onto a mobile phone became possible, they would have fixed the server instability problems that created Runescape impossible to playwith.

I don't understand because I play Old School as 21, what folks are talking about using Old School servers and these servers are spaghetti. The OSRS servers are so bad that you can perish to slayer creatures that are superior because Runescape will freeze for 20 minutes or longer. Not exactly. Why it is so I can not really explain, but it definitely makes a huge difference. So much so in actuality, that in OSRS some crafty people realized if they left the server crash, they can replicate money. The result? They made a literal shit ton of alts (they filled the server to the 2k cap, or very near it.) And put those accounts in soul wars. After in soul wars, they made as it strove to Buy RS gold calculate all those strikes in such a tiny location, all the alts fight with each other, creating strain on the host.

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