But why does Fist of Guthix have to go?

Comments · 379 Views

But why does Fist of Guthix have to go?

Disadvantages----Takes extremely long to see drops such as a sigil from corp or torva armour from nex and can get frustrating but the effort is well worth it. When you've got more requirements, such as extremes and turmoil or weapons that are chaotic, you won't start seeing many drops. Only then will it be simpler to join teams that are good. Discuss the advantages or disadvantages when you boss.

I'm at level 129. I started playing RS roughly a month before RS2 was launched. Since I was in middle school in the time of my release, it was very easy (and usually just a few days) to find opportunity to engage in RS. I meant that I was a normal child with good academics. I also played regular sports. However, when you're young, there's only so much you can do and I was among the very first people in my county to get DSL back then (Still have it fuuuu.png) So what did I have to lose by getting my scape on? God knows how much I've learned about computers from that game.

However, I'm not here to nostalgia. RS released a multitude of high-level updates during the past year. They include chaos weapons and godwars. nex. corp, and chaos. This doesn't bother me however I do have a lot of other things I don't own. However, if I had the time to play more, these could be my own.

The community has experienced the biggest modifications in RuneScape. Most of the older players who belonged to large clans in the past 3 years have grown up. The new era of players are here, there's no going back, and adding the wilderness isn't going to alter anything. PVP has been a nightmare for me.

PVP has become a series of insults about x and then an excuse to justify x. Since I don't play enough to have the ability to play an uncontrolled weapon, or have the money to buy turmoil, it can be difficult to locate PVM teams that aren’t LS masses.

I'm not offending anyone, but I am being a woman about this stuff. But, I think that runescape has gained more popularity in the past three-four years. I'm not judging anyone because I've played longer, hell I've met some pretty chill 09ers.

However, it is strange that my boss's ability to purchase multiple levels for more than 100 million dollars is now a requirement. I can remember when maging DKs using firebolt was thought to be normal, now that's just ridiculous. My level has been playing for only half the time I've had and they're very much into Runescape. It's awful to be the random player who people see saying things like "wow 99 mage, you're not living a life." I'm not a fan of things becoming too serious. I hope people see my point of view.

I was thinking about minigames that are currently in the wilderness, which will soon be relocated to the "Gamer's Grotto" north of Falador. However, I find the overall concept to be a disaster. Instead of making sure that minigames are played in the correct places, according to their origins, they'll be put together in an absurd location.

In any event I took a look at what minigames were actually in the wilderness: Clan Wars. These minigames all seem to be very "wild-centred", meaning that they aren't logically discarded elsewhere.

The Mage Arena is scary because it's in the far north, and you're at the risk of getting attacked while you travel there (and similarly, you won't be able to fight in as good gear in case you get attacked) All that is fired up happens in the wilderness, and removing it would be absurd as it is an effort to show that a wilderness safeguard is possible, and that stealing the creation is a camp devoted to the worship of and the reincarnation of revenant spectres that plague the godwars battlefields and the fist of guthix is an ancient battle site protected by the druids from Guthix where warriors from all over the world are battling daily to gain some of it's strength.

I agree that the actions 2 and 3, as well as Clan Wars, will continue. Additionally, Clan Wars does NOT have to be wilderness-focused. Clan Wars could easily be moved to Al Kharid's famous Duel Arena, where they could fight to train. It is possible to have the mages create some interdimensional connections with the same method that brought about the POHs. (Yes there's a story :D). That will work well.

It might be possible that the revenants, who are now in a strange cave and are stealing creation, can be relocated. My opinion is that the camp of the mystic ought to be in the middle.

But why does Fist of Guthix have to go? It's located in low-level wilderness. There is no need to carry anything. Teleporting is an option provided for members and, it is a good thing, because there is the possibility of being killed, but you don't lose anything. What's wrong with this? Personally, I would be happy.

I have a concern regarding Sir Amik Varze. The White Knights, (By Guthix I would like to see them have a better title, like the Kinshra) are a political, military and social organization. However, in feudal society (yes, RuneScape doesn't pay any attention to how countries are run or the size of the land as the areas are too small), a knight is at the bottom, while a king, who is only defeated by the emperor, is at the top.

Comments