MMO New World Character development

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MMO New World Character development

MMO New World Character development

The developers of New World answered some questions about their Sandbox MMO. They can tell us a lot about the gameplay: buynewworldcoins learned new knowledge about character development, guides, and special events.To get more news about Buy New World Coins, you can visit lootwowgold official website.

We think of New World as a sandbox MMO. MMORPGs are guided by narrative tasks and awaken the player's particular concept of theme park games. We are not like that-the gameplay may be fun, but it's not the kind of fun we want.

However, there is another fundamental concept of the theme park game we want to achieve, and that is the directional game. Simply put: players should always know what they can do in the game. Through some mechanisms, we ensure that players always know this.

On the other hand, we share a prominent feature of sandbox games: players can ignore all prompts and do whatever they want. We will not stop you. The ability to cultivate characters, see the world, and experience the game has nothing to do with the task chain.

No classic missions in the new world
Your role in the new world evolves by playing and moving around the world. He is not restricted by task or level. You can choose your adventure anywhere in the world. Although some game areas are more dangerous than others, there is no mechanism to prevent you from entering. If you have skills, you can experience an area of ​​the world, regardless of equipment or level.
Therefore, we do not have a mission plan in the classic sense, but we rely on guiding the game through a targeted system. We also plan to establish an order system to recruit other players to perform various tasks.We are determined to create a sandbox MMO game and choose what we like. The target audience of our game should be eager to find their way in the new world and play or fight with other players with the same goals.

Is there a plan for survival content, such as hunger or thirst? If you give up these needs, will you die? We are already hungry and thirsty in the game, but it will not kill you. In our game, when you eat and drink enough, you will get bonus rewards. Eating full can restore health. Not being thirsty can restore endurance faster. In addition, players can bring exceptional food and drinks with additional rewards.Our progress system is based on two categories: attributes and skills. Details make players more robust and more comprehensive. Skills make players better at what they experience globally, such as forging, logging, or survival in the wild.
Players gain experience by experiencing things in the world. In particular places, you will get upgrades and gain skills and attribute points, and then you can use them.
Casual gamers can improve their character through their favorite game style, and we also enable build adjustments and minimum maximization for hardcore gamers.

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