Path of Exile: The community is angry with the Heist Alliance

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At 3:14 pm on September 22, 2020, Matthias Brückle-Path of Exile's new league Heist began operations on September 18, bringing frustration and joy to players. But what is the problem with the Liar Alliance? We will tell you where the displeasure comes from.

Path of Exile: In theory, the heist sounds good: in the style of the "Ocean Eleven", a team of experts is formed and then penetrated into high-security facilities to take away the POE Currency in the luggage. But in fact, the new ARPG league mechanism caused a lot of frustration. Because many players just think this is not in line with the path of exile.

If we dedicate ourselves to heist/robbing, it can be attributed to the fact that the instinct to "break down monsters and loot" is incorrect. Because killing the guards and opening the chest will raise the alert level-if it reaches 100%, we will no longer be able to open any safes and treasure chests and should escape. In plain language: You should actually ignore the guards, rush over and rob. For example, like this player, his figure has been completely adjusted to a chunky state.

For anyone who has actually played ARPG to defeat many monsters, this is certainly frustrating. Most importantly, your opponent cannot be attacked as an enemy even before they find you, which means you can never surprise the enemy.

However, there is good news: in a patch, the developers made it clear that killing guards will no longer increase the alert level in the future. The exact wording can be found in the patch notes released on September 22: "We killed it. It doesn't exist anymore." In this patch, the developer also made sure that on the important points on the map, it won’t There are so many groups of monsters with a lot of buffs lurking around you.

If we cannot escape the heist smoothly, we will lose all the treasures we got. However, it is not clear how developers can solve this problem. In addition to improving server stability, Buy POE Currency can reduce frustration, which is also contrary to the necessary evasion principle.

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