Phantasy Star Online 2: How New Genesis Can Connect with the Present Game

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It is a strange new hybrid of game and expansion coming next year, and PSO2 Meseta a few of its important features are the ability to move characters between games. This has many players wondering how it'll function and what will or will not be coming over together. Sega recently released an FAQ to tackle these questions about the new sport, and it clarified some things about transfers. Here is what we learned.

First, while some things will probably be transferable in the present game New Genesis, the reverse will frequently not be accurate. There'll be new things, emotes, outfits and other items coming to PSO2: NGS that are not in the present game and won't be transferable. It's also been stated that new and old body cosmetics cannot be equipped collectively. This is likely because both games are receiving graphical updates, but personality models will be different and"morph" depending on what sport a body cosmetic is from. Most of your cosmetics collection from CAST parts, outfits, accessories and hair carry over to New Genesis though.

Storage won't be a big issue to your extensive collection. Storage data (even growth slots) will be shared between matches, and items out of PSO2 can be retrieved as long as they also exist in New Genesis. Meseta will not be transferable, and a new currency will be released instead. Your Alliance will still exist, but it won't be the same. Sega has stated that there will not be Alliance Quarters, Tree or even Storage but Alliance Chat will cross matches. It seems like Alliances are obtaining a downgrade, but we don't know too much about it however. Whisper and Group chats will even function between matches.

As for other monies, just Arks Cash and Star Gems will work between matches since they can both purchased with cheap meseta pso2 real money. FUN and other monies (probably things like badges) won't be transferable, as New Genesis will probably have new ones in place very similar to Meseta. This is a good design choice because it puts everyone at an even level when beginning the match.

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