After POE Currency Mobile was unveiled at ExileCon 2019, I frankly thought it was a joke as a result of Blizzard's spectacularly poor show of Diablo Immortal. However, when the UI for Mobile showed up on the movie in Aotea Centre in Auckland, New Zealand, I knew at that point that was real. Too, his team at Grinding Gear Games and Chris Wilson had it provide comments that weekend and ready for players to test out. So does the Path of Exile experience translate to a cellular device?
So many games are making that jump. We have observed Black Desert Mobile in recent months, even EVE Online is currently getting into the action using EVE Echoes. However, Path of Exile could be one of the few games which provides the type of experience that lends itself well to a mobile platform. It's gameplay loop isn't as complicated as say EVE Online's, and the mechanics are well designed for the mobile experience. But how does it fare?
Well, at least in this early stage, even though it's not without room for improvement. Visually, this looks like Path, though the visuals are obviously pared back some compared to the PC version.The textures really pop on the small phone screen (my playthroughs were on an iPhone 11), giving the world all around your personality the fine detail required on a smaller screen. You can pick originally between a Marauder, Witch or Ranger, similar to the Cheap POE Currency demo on the screen, and I decided to go to test out how it feels close near the action.
Movement is mapped into a virtual thumbstick on the left hand side of this screen, and then thumstick tracks with your hands, meaning your grip stinks a little bit you needn't readjust to command - the thumbstick will recognize this and move along with you. I found that incredibly helpful, as the back of the iPhone was getting so hot I was constantly adjusting my grip to compensate. Your skills were mapped with three, rather large buttons to use - the main skill bigger to make it accessible and centered to the right hand side of this display.